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https://bugs.freedesktop.org/show_bug.cgi?id=9625
Summary: Wrong color when drawing QUAD_STRIP with flat shading
Product: Mesa
Version: CVS
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P2
Component: Drivers/DRI/i965
AssignedTo: [EMAIL PROTECTED]
ReportedBy: [EMAIL PROTECTED]
CC: [email protected]
According the gl spec, with flat shading, the color of QUAD_STRIP is the color
of the last vertex if lighting is disabled.
If direct rendering is enabled, the color is wrong. with software rendering, the
problem doesn't occur.
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