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https://bugs.freedesktop.org/show_bug.cgi?id=9625          
     
           Summary: Wrong color when drawing QUAD_STRIP with flat shading
           Product: Mesa
           Version: CVS
          Platform: PC
        OS/Version: Windows XP
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Drivers/DRI/i965
        AssignedTo: [EMAIL PROTECTED]
        ReportedBy: [EMAIL PROTECTED]
                CC: mesa3d-dev@lists.sourceforge.net


According the gl spec, with flat shading, the color of QUAD_STRIP is the color
of the last vertex if lighting is disabled. 
If direct rendering is enabled, the color is wrong. with software rendering, the
problem doesn't occur.          
     
     
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