Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=9625 Summary: Wrong color when drawing QUAD_STRIP with flat shading Product: Mesa Version: CVS Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Priority: P2 Component: Drivers/DRI/i965 AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED] CC: mesa3d-dev@lists.sourceforge.net
According the gl spec, with flat shading, the color of QUAD_STRIP is the color of the last vertex if lighting is disabled. If direct rendering is enabled, the color is wrong. with software rendering, the problem doesn't occur. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev