Jerome - this looks good. Keith
Jerome Glisse wrote: > Hi Keith, > > I have reported few days ago a bug, at least what i thought to be > a bug in handling of _Current when you bind a new vertex program > (all this in shader/program.c ~line 1948). I think that whenever > _Current == Current then you should also bind new program on > _Current and not only on Current without doing that i got an app > which segfault with r300 driver because r300 rely on the _Current > program (which no longuer exist in my test case). > > I attach a patch, maybe there is better to catch this or you may > want to avoid program.c to take care of _Current. > > best, > Jerome Glisse > > > ------------------------------------------------------------------------ > > diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c > index ddfad47..6db62f5 100644 > --- a/src/mesa/shader/program.c > +++ b/src/mesa/shader/program.c > @@ -1947,6 +1947,8 @@ _mesa_BindProgram(GLenum target, GLuint id) > > /* bind newProg */ > if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ > + if (ctx->VertexProgram._Current == ctx->VertexProgram.Current) > + ctx->VertexProgram._Current = (struct gl_vertex_program *) newProg; > ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg; > } > else if (target == GL_FRAGMENT_PROGRAM_NV || > @@ -1969,7 +1971,7 @@ _mesa_BindProgram(GLenum target, GLuint id) > * \note Not compiled into display lists. > * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. > */ > -void GLAPIENTRY > +void GLAPIENTRY > _mesa_DeletePrograms(GLsizei n, const GLuint *ids) > { > GLint i; ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev