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https://bugs.freedesktop.org/show_bug.cgi?id=9710          
     




------- Additional Comments From [EMAIL PROTECTED]  2007-01-22 05:14 -------
I don't think it should be done in the fragment program at all, unless there is
strong evidence that this is the only way to achieve the effect on this 
hardware...

I am sure that doing it this way will be slow, not because of the extra few
instructions in the fragment program, but because it will force the hardware to
disable early z testing and similar optimizations.

My recommendation is to look harder for dedicated support for offset in the
hardware.  There should be at least some as DX9 has something similar to OpenGL
z-offset.

          
     
     
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