Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=9710
------- Additional Comments From [EMAIL PROTECTED] 2007-01-22 05:14 ------- I don't think it should be done in the fragment program at all, unless there is strong evidence that this is the only way to achieve the effect on this hardware... I am sure that doing it this way will be slow, not because of the extra few instructions in the fragment program, but because it will force the hardware to disable early z testing and similar optimizations. My recommendation is to look harder for dedicated support for offset in the hardware. There should be at least some as DX9 has something similar to OpenGL z-offset. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev