Keith Whitwell schrieb: >> That's very cool. I know that the OpenGL ES people were talking about a >> binary interface with a stand-alone compiler. This might form the basis >> of something like that. That is, the compiler creates some intermediate >> representation and emits that. At run-time the application submits the >> intermediate code instead of source. > > Interesting. We've been thinking about what a stable binary shading > language representation might look like also. Do you have any pointers > to this discussion?
There's a little bit of it in the OpenGL ES 2.0 specification: GL ES 2.0 requires GLSL or a binary shading language representation. They say the binary representation is needed for people that want to keep the sources of their shaders secret. Philipp ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
