Keith Whitwell schrieb:

>> That's very cool.  I know that the OpenGL ES people were talking about a
>> binary interface with a stand-alone compiler.  This might form the basis
>> of something like that.  That is, the compiler creates some intermediate
>> representation and emits that.  At run-time the application submits the
>> intermediate code instead of source.
> 
> Interesting.  We've been thinking about what a stable binary shading 
> language representation might look like also.  Do you have any pointers 
> to this discussion?

There's a little bit of it in the OpenGL ES 2.0 specification: GL ES 2.0
requires GLSL or a binary shading language representation. They say the
binary representation is needed for people that want to keep the sources
of their shaders secret.

Philipp

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