http://bugs.freedesktop.org/show_bug.cgi?id=7205
------- Comment #25 from [EMAIL PROTECTED] 2007-02-27 10:15 PST -------
OK, If we're deleting a framebuffer object while someone is still pointing to
it, this assertion might help catch it:
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -216,6 +216,7 @@ _mesa_free_framebuffer_data(struct gl_fr
GLuint i;
assert(fb);
+ assert(fb->RefCount == 0);
_glthread_DESTROY_MUTEX(fb->Mutex);
See if that does anything.
Also, I don't see a stack trace from the MatLab crash. Can you get one?
I looked at downloading a MatLab demo but it looks like a PITA.
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