Philipp Klaus Krause wrote: > Brian Paul schrieb: > >> But we might ask ourselves if we really want to expose the shading >> language in drivers that can't actually run shaders with conditionals, etc. >> > > With loop unrolling and use of the SLT instruction it could be possible > to run many shaders on that hardware.
Yes, there are lots of ways to simulate branches, I don't think we've really touched on what can be achieved yet. Even on hardware that supports branching, it is probably an optimization to eliminate them wherever possible. Keith ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev