Philipp Klaus Krause wrote:
> Brian Paul schrieb:
> 
>> But we might ask ourselves if we really want to expose the shading 
>> language in drivers that can't actually run shaders with conditionals, etc.
>>
> 
> With loop unrolling and use of the SLT instruction it could be possible
> to run many shaders on that hardware.

Yes, there are lots of ways to simulate branches, I don't think we've 
really touched on what can be achieved yet.

Even on hardware that supports branching, it is probably an optimization 
to eliminate them wherever possible.

Keith

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to