I just queried this on the opengl.org forums.
http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=4;t=001599

Jon Leech wrote a response, which I've included below - looks like it
would be up to Mesa/X.org and/or Nvidia to propose something rather
than expect it to be magically handed down?

Soo.... is anyone already working on this?  I guess I *could* attempt
something, but someone much already experienced with Mesa/X.org
internals and the new OpenGL features would be a better first
choice...

Jon Leech's response:
"""
There's no GLX protocol defined for significant parts of OpenGL 2.1,
including shader and vertex buffer object functionality, at present.
Realistically the only people who are developing GLX implementations
at this point are NVIDIA and Mesa/X.org (AFAIK AMD's drivers use the
X.org GLX, and I'd expect Apple's implementation on OS X does as well
though I'm less sure).

Neither NVIDIA nor Mesa have proposed protocol yet - someone from IBM
was prototyping VBO GLX support in Mesa but I haven't had any updates
on that in a long time. All I can suggest is that you either lobby
NVIDIA to support it, or join Mesa and develop the protocol yourself.
I can help out a bit with details of allocating GLX opcodes and such,
but don't have time to do this myself
"""

-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to