http://bugs.freedesktop.org/show_bug.cgi?id=11161





------- Comment #3 from [EMAIL PROTECTED]  2007-06-08 11:49 PST -------
This is coming from Mesa 6.5.3.  I have patches a few things related to GLSL
shaders, based on bug reports posted.   I never tracked down where 31 was
coming from, but it is the depth that was getting assigned to the context.


(In reply to comment #2)
> I'm wondering where the 31 is coming from.  Are you using an old version of
> Mesa?  Current Mesa supports full 32-bit depth buffers.
> 
> Anyway, I think it's safe to disable the test as your patch does.  I'll check
> that in.
> 


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