On Mon, 2007-06-18 at 20:57 +0100, Chris Rankin wrote:
> 
> Could someone help me translate these texture format constants into something 
> R200-compatible,
> please?
> 
> R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)
> R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8)
> R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)

--- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> I'd pick appropriate entries from tx_table_le in r200_texstate.c.

OK, so it looks like these are tx_table entries 2, 4 and 5. However, 
tx_table[4] is marked as

_INVALID(RGB888)

so I don't think that's going to work :-). Is this a hardware limitation, 
please? And if so, what
would the correct thing to do for depth 24?

Cheers,
Chris



        
        
                
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