http://bugs.freedesktop.org/show_bug.cgi?id=11370
------- Comment #2 from [EMAIL PROTECTED] 2007-06-25 03:59 PST ------- This doesn't look like a bug to me. Since all your 3 vertices are on a straight line, all the fragment centers are on a polygon edge, and none are inside, thus no fragments are produced (unless I don't understand the rule about fragment centers lying on the boundary edge correctly). btw I think you need to add a glFlush() after the glEnd(), otherwise your drawing commands may never be executed. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
