http://bugs.freedesktop.org/show_bug.cgi?id=11475

           Summary: skip PixelMap when draw STENCIL_INDEX
           Product: Mesa
           Version: CVS
          Platform: Other
        OS/Version: Linux (All)
            Status: NEW
          Severity: minor
          Priority: low
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


Although enable stencil map by calling glPixelTransferi(GL_MAP_STENCIL,
GL_TRUE), the stencil map does not work when draw STENCIL_INDEX.

Root cause:
src/mesa/main/image.c/_mesa_unpack_stencil_span() Line 3671, it should be:

if (transferOps) {
         if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
            /* shift and offset indexes */
            shift_and_offset_ci(ctx, n, indexes);
         }       
      }
//move this outside the "transferOps" condition branch
if (ctx->Pixel.MapStencilFlag) { 
            /* Apply stencil lookup table */
            GLuint mask = ctx->PixelMaps.StoS.Size - 1;
            GLuint i;
            for (i=0;i<n;i++) {
               indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
            }
         }


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