Keith Whitwell wrote:
> I wonder if we shouldn't just implement GL_FRONT_AND_BACK through the 
> same mechanism as multiple render targets??

Yup, that's what I was thinking, but might not be fully evident in the 
code yet.


> I'd be a lot happier having just one way to achieve these two fairly 
> similar effects.
> 
> And, typically, hardware may have MRT support but almost certainly 
> doesn't have GL_FRONT_AND_BACK support...  So we'd have to manage the 
> munging of FRONT_AND_BACK-->MRT on a per-driver basis if it became part 
> of the 'pipe' interface - maybe better to do it once at a higher level.

-Brian

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