Keith Whitwell wrote: > I wonder if we shouldn't just implement GL_FRONT_AND_BACK through the > same mechanism as multiple render targets??
Yup, that's what I was thinking, but might not be fully evident in the code yet. > I'd be a lot happier having just one way to achieve these two fairly > similar effects. > > And, typically, hardware may have MRT support but almost certainly > doesn't have GL_FRONT_AND_BACK support... So we'd have to manage the > munging of FRONT_AND_BACK-->MRT on a per-driver basis if it became part > of the 'pipe' interface - maybe better to do it once at a higher level. -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
