http://bugs.freedesktop.org/show_bug.cgi?id=11827
Summary: point applied incorrect texture when point_sprite
enabled
Product: Mesa
Version: CVS
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/X11
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
When enables point_sprite, the points are applied with incorrect texture.
You can run the case: https://bugs.freedesktop.org/attachment.cgi?id=10950 to
reproduce this bug. Please change the macro TEX_WIDTH to 4 or 8.
The correct point should be two part: half red and half green. But with soft
rendering, the point includes three part: red at the top and bottom and blue at
the center.
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