> Is this the sort of thing you would like for all the objects which may
>> be referenced from a hash in the Shared list?
> 
> I think this looks about right.  I'll apply the patch to the master
> branch.

Thanks.
I'll try and get something done similar to the array_objects for the 
rest of the objects.

> I recently made some improvements to the texture object
> reference counting code that will factor into this.  Is it important
> to you that the 7.0.x branch get these changes?

No a 7.0.x patch is not necessary.  We are happily using the patch I 
supplied and can wait for a new release whenever it comes.

>> I notice that the wglShareLists definition from MS states that the
>> context which is going to share should not already contain any display
>> lists (or other objects?), implying that to conform to this maybe we
>> don't need to worry to much about unbinding objects?
>>
>> http://msdn2.microsoft.com/en-us/library/ms537565.aspx
>>
>> What would you like?
> 
> That constraint could simplify the implementation a bit but I'm happy
> with a "safer" solution like what you've done.

Yeah seems worthwhile as we have been able to get it to work.

>  In any case, maybe we
> should add checks to see if the 'hglrc2' context has any dlists,
> texobjs, etc. and issue a warning/error if any are found.

OK

Shane.

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