I've spent some time trying to figure this out on my own, but it's too much for me. I'd appreciate any advice.
Historically, Apple has shipped a libGL based on an old version of Mesa that was bundled as part of the XFree86 distribution. As far as I can tell, we made significant modifications to add "AppleDRI" support for direct rendering using native OpenGL calls on OS X. The source for all of this is here: http://www.opensource.apple.com/darwinsource/10.4.8.x86/X11-0.40.80/ xc/lib/GL/apple/ ... fast forward to today. We will soon be shipping an X server based on X.org X11R7.2, using MesaLib 6.5.2. I was able to get indirect rendering working correctly, but I can't figure out how to forward-port those patches into MesaLib 6.5.2. What would be the best way to do this? I'd like to eventually have these changes merged back into Mesa, but I have the feeling that the Apple code is currently hacked on, and would be more appropriate living in src/mesa/drivers/apple. Thoughts? Ben Byer Apple CoreOS/BSD Technology Group ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
