Le Thu, 06 Sep 2007 13:22:40 +0100 Keith Whitwell <[EMAIL PROTECTED]> a écrit:
> Most likely it is just there for sanity. It's possible that the > clipper expects this, but some quick testing will show whether this > is true. Feel free to remove the assert but keep an eye out for > oddness subsequently. It seems you are right, the clipper needs it. We got gears running, but as soon as a poly is partly out of viewport (clipped), rendering is completely false. Would it be possible to fix the clipper to deal with the POS attribute not being the first? Or should we have to swap data from vertex buffer before sending it to the hardware? -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
