Le Thu, 06 Sep 2007 13:22:40 +0100
Keith Whitwell <[EMAIL PROTECTED]> a écrit:

> Most likely it is just there for sanity.  It's possible that the
> clipper  expects this, but some quick testing will show whether this
> is true.  Feel free to remove the assert but keep an eye out for
> oddness subsequently.

It seems you are right, the clipper needs it. We got gears running, but
as soon as a poly is partly out of viewport (clipped), rendering is
completely false.

Would it be possible to fix the clipper to deal with the POS attribute
not being the first? Or should we have to swap data from vertex buffer
before sending it to the hardware?

-- 
Patrice Mandin
WWW: http://pmandin.atari.org/
Programmeur Linux, Atari
Spécialité: Développement, jeux


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