http://bugs.freedesktop.org/show_bug.cgi?id=11174





------- Comment #9 from [EMAIL PROTECTED]  2007-09-26 14:42 PST -------
(In reply to comment #7)
> I gave this a very quick try, and it indeed looks horrible (on r200). For me
> though it always looks horrible, I don't have to press space. Also, it doesn't
> just look black, it more looks like z-fighting issues so it flickers black.
> Not sure if that's related, but unless this is a bug in mesa (with display 
> list
> handling?), the game does some things it shouldn't do - there are tons of mesa
> warnings about stack overflows (mostly in the menu) and stack underflows
> (in-game) with the projection/modelview matrix stacks (and it tries to use an
> illegal filter mode for the texture mag filter, but that should be harmless).
> This app uses GL_LINE polygon mode, which causes a tcl fallback in the r200
> driver, which could lead to z-fighting - but even specifiying tcl_mode=0
> doesn't do anything.
> With the software rasterizer, it looks almost ok though - there are a lot of
> very small white triangles flying around randomly (maybe that represents some
> snow or something and is meant to be there), and the tile boundaries look
> crappy (they are somewhat disjoint, I think the game uses the GL_LINE poly 
> mode
> to draw the tile borders (with polygonoffset) and then GL_FILL mode for the
> tile, but it doesn't seem to quite match up with the neighboring tiles).
> 

Thanks for looking into this, I already had a hunch that this might actually be
a trackballs problem, as all other OpenGL apps seem to work fine. I've mailed
upstream about this. Id there anything obvious I can check for in the
trackballs source while we are waiting for upstream to respond?


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