http://bugs.freedesktop.org/show_bug.cgi?id=11174
------- Comment #9 from [EMAIL PROTECTED] 2007-09-26 14:42 PST ------- (In reply to comment #7) > I gave this a very quick try, and it indeed looks horrible (on r200). For me > though it always looks horrible, I don't have to press space. Also, it doesn't > just look black, it more looks like z-fighting issues so it flickers black. > Not sure if that's related, but unless this is a bug in mesa (with display > list > handling?), the game does some things it shouldn't do - there are tons of mesa > warnings about stack overflows (mostly in the menu) and stack underflows > (in-game) with the projection/modelview matrix stacks (and it tries to use an > illegal filter mode for the texture mag filter, but that should be harmless). > This app uses GL_LINE polygon mode, which causes a tcl fallback in the r200 > driver, which could lead to z-fighting - but even specifiying tcl_mode=0 > doesn't do anything. > With the software rasterizer, it looks almost ok though - there are a lot of > very small white triangles flying around randomly (maybe that represents some > snow or something and is meant to be there), and the tile boundaries look > crappy (they are somewhat disjoint, I think the game uses the GL_LINE poly > mode > to draw the tile borders (with polygonoffset) and then GL_FILL mode for the > tile, but it doesn't seem to quite match up with the neighboring tiles). > Thanks for looking into this, I already had a hunch that this might actually be a trackballs problem, as all other OpenGL apps seem to work fine. I've mailed upstream about this. Id there anything obvious I can check for in the trackballs source while we are waiting for upstream to respond? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev