http://bugs.freedesktop.org/show_bug.cgi?id=11404
------- Comment #7 from [EMAIL PROTECTED] 2007-11-12 07:53 PST ------- It would be most helpful if you could trim down the shader to the smallest possible size that still causes the segfault or assertion. I think the problem is in the compiler's code generator. I don't have time o disect these big shaders right now. A high-level list of changes in Mesa is maintained in the docs/relnotes*.html files, BTW. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
