http://bugs.freedesktop.org/show_bug.cgi?id=13811
Summary: glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &i) doesn't return
the right value
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
System Environment:
--------------------------
--Mesa:e54329233522591bbe8aad8a3fd6bcdc1e430f03
--Xserver: 66b00029e587cec628d0041179a301e888277f8e
Bug detailed description:
--------------------------
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &i) doesn't return the right value.
actually, it seems this function doesn't change the value already in 'i'
Reproduce steps:
----------------
start X
compile and run the attached test case
Current result:
----------------
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &i) doesn't return the right value.
actually, it seems this function doesn't change the value already in 'i'
Expected result:
----------------
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &i) should return the right value.
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