Hello

I'm new to the list, and i'd like to greet you all for the fine work on
Mesa3D.
Another thing that drove me here, is the following question.

How could i apply a math formula to all vertex coordinates?
As fas as i can tell i'd put it into the dispatch. (i havent read all the
source code yet)
i am thinking something like (ignoring the possible overflows)

 void *glVertex3d*( GLfloat *x*+3.0,GLfloat *y+*3.0, GLfloat *z+*3.0 )
(if a glVertex3d call is detected add 3.0 to each coordinate)


why not putting that into a code?, mainly because i'm not working with
demos, i am looking forward to manipulate an already compiled program.


Greetings

-- 
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      Engrane3D GNU/Linux
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Ing. Miguel Ángel Gómez Márquez
      Ingeniería en Sistemas

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