-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Since it looks like the TG folks are knee-deep in the fragment shading side of things, I'm going to start tackling the vertex processing. I'm looking at the vertex processing code in Gallium, and I honestly can't make heads or tails of it. I grok some of the individual bits, but the bigger picture escapes me.
Could someone give me an overview of what happens when an app calls glDrawElements, for example? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQFHfXxaX1gOwKyEAw8RAlSlAJwO8stl1xCBMeerZJijF0iO4Lqh9ACfSuRT NJ1MrQd4Uklbr1Ho95fDHAI= =giPB -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev