-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Since it looks like the TG folks are knee-deep in the fragment shading
side of things, I'm going to start tackling the vertex processing.  I'm
looking at the vertex processing code in Gallium, and I honestly can't
make heads or tails of it.  I grok some of the individual bits, but the
bigger picture escapes me.

Could someone give me an overview of what happens when an app calls
glDrawElements, for example?
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHfXxaX1gOwKyEAw8RAlSlAJwO8stl1xCBMeerZJijF0iO4Lqh9ACfSuRT
NJ1MrQd4Uklbr1Ho95fDHAI=
=giPB
-----END PGP SIGNATURE-----

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to