http://bugs.freedesktop.org/show_bug.cgi?id=13978

           Summary: [Mesa core] glGetIntegerv(GL_DRAW_BUFFER0) returns wrong
                    buffer enum
           Product: Mesa
           Version: unspecified
          Platform: Other
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]
                CC: [EMAIL PROTECTED]


System Environment:
--------------------------
--Platform: FC6
--Xf86_video_intel:f089942689df622b1af00569eade4883a84eb7a3
--Mesa:3369cd9a6f943365242d7832e69788d4aede9a8f 
--DRM:cd19dcef4f7cc454f68618a0a1e903f159db21ad
--Kernel:2.6.22

Bug detailed description:
--------------------------
this issue happens in both software rendering and DRI mode
specified GL_FRONT_LEFT and GL_BACK_LEFT as draw buffers, but what
glGetIntegerv(GL_DRAW_BUFFER0) returns are wrong.

Reproduce steps:
----------------
start X
compile and run the attached test case


Current result:
----------------
glGetIntegerv(GL_DRAW_BUFFER0) returns wrong buffer enum


Expected result:
----------------
glGetIntegerv(GL_DRAW_BUFFER0) should return correct buffer enum


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