http://bugs.freedesktop.org/show_bug.cgi?id=13978
Summary: [Mesa core] glGetIntegerv(GL_DRAW_BUFFER0) returns wrong
buffer enum
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED]
System Environment:
--------------------------
--Platform: FC6
--Xf86_video_intel:f089942689df622b1af00569eade4883a84eb7a3
--Mesa:3369cd9a6f943365242d7832e69788d4aede9a8f
--DRM:cd19dcef4f7cc454f68618a0a1e903f159db21ad
--Kernel:2.6.22
Bug detailed description:
--------------------------
this issue happens in both software rendering and DRI mode
specified GL_FRONT_LEFT and GL_BACK_LEFT as draw buffers, but what
glGetIntegerv(GL_DRAW_BUFFER0) returns are wrong.
Reproduce steps:
----------------
start X
compile and run the attached test case
Current result:
----------------
glGetIntegerv(GL_DRAW_BUFFER0) returns wrong buffer enum
Expected result:
----------------
glGetIntegerv(GL_DRAW_BUFFER0) should return correct buffer enum
--
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev