http://bugs.freedesktop.org/show_bug.cgi?id=14197

           Summary: Indirect Rendering Bug
           Product: Mesa
           Version: unspecified
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: GLX
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


When compiling Mesa3D 7.0.2 for indirect rendering (GLX_INDIRECT_RENDERING is
defined) OpenGL applications using large vertex arrays such as osgplanets from
OpenSceneGraph show drawing errors because of a missing glBegin() or glEnd().

The problem is in Mesa3D/src/glx/x11/indirect_vertex_array.c, line 488. The
line:

            pc = __glXFlushRenderBuffer(gc, gc->pc);

should read:
            pc = __glXFlushRenderBuffer(gc, pc);


The same problem is also in line 495, 729 and 748 in the same file.


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