http://bugs.freedesktop.org/show_bug.cgi?id=14197
Summary: Indirect Rendering Bug
Product: Mesa
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: GLX
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
When compiling Mesa3D 7.0.2 for indirect rendering (GLX_INDIRECT_RENDERING is
defined) OpenGL applications using large vertex arrays such as osgplanets from
OpenSceneGraph show drawing errors because of a missing glBegin() or glEnd().
The problem is in Mesa3D/src/glx/x11/indirect_vertex_array.c, line 488. The
line:
pc = __glXFlushRenderBuffer(gc, gc->pc);
should read:
pc = __glXFlushRenderBuffer(gc, pc);
The same problem is also in line 495, 729 and 748 in the same file.
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