Markus Amsler wrote: > > I found no documentation for this behaviour. But tests with nvidia's > drivers show that only GL_UNSIGNED_BYTE gets normalized. > Wow depends on this behaviour if GL_NV_vertex_program is present.
Committed. -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev