Hi, I would like gain some knowledge about the official state of the xcb-glx library. I have found very few traces of information (eg.: http://lists.freedesktop.org/archives/xcb/2008-January/003226.html) about direct rendering apps using pure xcb-glx (xcb_connect, xcb_glx_create_new_context, etc.), and all the previous results report failure. I have done some experimentation too based on the previous examples using different machines and never managed to get any correct GL rendering, some of the time even the X server crashed.
Probably my theory is completely wrong and xcb-glx is concerining indirect rendering only, I don't know but I am looking forward to answers from people more familiar with this question. So my question is, if direct rendering using xcb-glx is possible, would there be a chance to enhance it as a Google Summer of Code project? Here is a list of my thoughts about the subject: - debug and fix xcb-glx, to fix server crashes - implement the glX API over xcb-glx (AFAIK, this is done too in mesa for the indirect case) - extend the protocol description for xcb-glx to support as many GL extensions as possible. If this is not enough for a GSoC, I am open to work on related issues! The GSoC application deadline is tonight, so the time frame is very short. Sincerely, Kristóf Ralovich PS.: Sorry for cross-posting! ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Register now and save $200. Hurry, offer ends at 11:59 p.m., Monday, April 7! Use priority code J8TLD2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
