We're planning to pull the tex-surfaces functionality back into gallium-0.1 in the near future, so this is a heads up on the corresponding interface changes.
In particular, a tex surface is a mechanism for creating a surface with various properties as a view into a particular texture mipmap image. This gives the driver the hooks it needs to perform various manipulations on the contents of the image. A typical example might be if the cell driver decided to use a tiled format for texture images, but not for render targets (or vice versa) -- creating a tex_surface with properties indicating that it might be used as a render target would give the driver the hooks to un-tile and re-tile the texture image before & after the operations... Keith ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
