2008/6/16 Roland Scheidegger <[EMAIL PROTECTED]>: > From this also follows that it's not possible to use per-vertex fog when > using fragment programs (or shaders) - or rather mesa's implementation > doesn't really allow it (since it would overwrite the fogcoord with fog > factors, but fogcoord might still be accessed freely in a fragment > program). Maybe that's only of academic interest though and noone really > abuses fogcoord like that :-). > Yes, but the fragment program spec already explicitly states that it replaces fogging completely.
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