http://bugs.freedesktop.org/show_bug.cgi?id=16849
Summary: GLSL linker cannot handle multiple same-type shaders
Product: Mesa
Version: CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
The GLSL linker fails if, for example, more than one vertex shader is linked to
the same program. This is both valid (per the GLSL spec) and useful. There
has been some discussion of this issue on the Xorg mailing list
(http://lists.freedesktop.org/archives/xorg/2008-July/037495.html)
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