Joshua Stratton wrote: > Is there an easy way to use the GLSL code in the current git > repository to allow a fragment shader to be processed individually--as > in one fragment shader is compiled, some loop sends a data structure > to it, and it gets back gl_FragData without using the core render > buffers and drivers?
It could be done, but I wouldn't call it easy. You'd basically have to extract the shading language compiler and the program executor (shader/prog_execute.c) and some other bits and hook it all up with some new scaffold code. -Brian ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
