Michel Dänzer wrote: > One possibility could be that it's triggering undetected GL error > conditions. With a Mesa debugging build, there's a message on stderr > every time a GL error condition is triggered. Or you could try attaching > gdb and setting a breakpoint at _mesa_error. >
Thank you very much for the suggestion. I'll report back as soon as I have results. > >> Second (minor) problem is that mouse cursor under Mesa has white opaque >> background. It should be (and is when using nvidia proprietary driver) >> transparent. > > This is only related to Mesa if the cursor is rendered using OpenGL. Is > it? Hmm. I don't know. I think I'll concentrate on getting rid of total blackness first. (Btw, on mesa-7.0.3 it even the cursor icon is some generic black arrow instead of Sketchup's pencil). ./lxnt ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
