Michel Dänzer wrote:
> One possibility could be that it's triggering undetected GL error
> conditions. With a Mesa debugging build, there's a message on stderr
> every time a GL error condition is triggered. Or you could try attaching
> gdb and setting a breakpoint at _mesa_error.
> 

Thank you very much for the suggestion. I'll report back as soon as I 
have results.

> 
>> Second (minor) problem is that mouse cursor under Mesa has white opaque 
>> background. It should be (and is when using nvidia proprietary driver) 
>> transparent.
> 
> This is only related to Mesa if the cursor is rendered using OpenGL. Is
> it?

Hmm. I don't know. I think I'll concentrate on getting rid of total 
blackness first. (Btw, on mesa-7.0.3 it even the cursor icon is some 
generic black arrow instead of Sketchup's pencil).

./lxnt

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