http://bugs.freedesktop.org/show_bug.cgi?id=17079
Summary: glGetUniformLocation doesn't work for sampler types Product: Mesa Version: CVS Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED] Created an attachment (id=18220) --> (http://bugs.freedesktop.org/attachment.cgi?id=18220) Add sampler types to sizeof_glsl_type If you use glGetUniformLocation on a sampler type uniform then you get a warning about an invalid type. It calls a function called sizeof_glsl_type which seems to be missing handlers for the sampler types. In older git revisions this function would return zero and you would get a floating point exception. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev