http://bugs.freedesktop.org/show_bug.cgi?id=17259
--- Comment #1 from Jiri Svoboda <[EMAIL PROTECTED]> 2008-08-22 08:16:19 PST --- When a VS is enabled too, the situation is similar. I.e, if the VS does not clamp the color before writing it to gl_FrontColor, then the color doesn't get clamped before interpolation. Again, I believe the FF between vertex and fragment stage should clamp the gl_FrontColor that the VS writes. Again, ATI's implementation seems to do this. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
