http://bugs.freedesktop.org/show_bug.cgi?id=17259





--- Comment #1 from Jiri Svoboda <[EMAIL PROTECTED]>  2008-08-22 08:16:19 PST 
---
When a VS is enabled too, the situation is similar. I.e, if the VS does not
clamp the color before writing it to gl_FrontColor, then the color doesn't get
clamped before interpolation. Again, I believe the FF between vertex and
fragment stage should clamp the gl_FrontColor that the VS writes. Again, ATI's
implementation seems to do this.


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