From: David Miller <[EMAIL PROTECTED]> Date: Tue, 26 Aug 2008 04:47:41 -0700 (PDT)
> From: Dave Airlie <[EMAIL PROTECTED]> > Date: Tue, 26 Aug 2008 12:43:22 +0100 (IST) > > > > the following commit > > > > > > 1724334d7c82abe55b6506dfe369df4facae6f06 > > > > > > dri: fix crash in driGetConfigAttribIndex > > > > > > Accessing a GLboolean via an int pointer on big-endian == bad. > > > > > > breaks 3D stuff on my radeon r5xx card: GLX no longer reports visuals with > > > double buffering. I've attached the different outputs from glxinfo: > > > > I'm going to back this out, but it would be nice to fix properly, krh any > > ideas? > > Having some incorrect visuals is better than a flat out > unconditional server crash, isn't it? :-/ BTW, this is showing that these new boolean blobs were not tested. There are always set to zero when things "work", and that is ensured by this bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
