http://bugs.freedesktop.org/show_bug.cgi?id=17285
--- Comment #4 from Kebing Wang <[EMAIL PROTECTED]> 2008-08-27 01:01:15 PST --- (In reply to comment #3) > (In reply to comment #2) > > This was fixed on the gallium-0.1 branch but I haven't brought it over to > > master or the new 7.2 branch. I'll do that. > I get the latest master, "assert(GET_SWZ(swizzle, 0) <= SWIZZLE_W)" not > failed. > But, shader compile still failed and the info was "Error: Constant/uniform > register limit exceeded" I think maybe I have found the reason: mesa looks "uniform bool VB[32]" as "vector array" not "bool array". BTW: I have changed MAX_UNIFORM to 512 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
