On 02.09.2008 05:42, smoki wrote:
> 
>  I tried to change near value in glfrustum() from 1.0 to 0.9 and then it's
> OK. The same issue happen when tried to use gluPerspective(90, 1.0, 1.0,
> 100) instead of glfrustum(), but if i change fovy value to 89.9 or (seem
> to?) any other then 90 = no black lines;).
Hmm, maybe the values simply result in a poorly conditioned or singular
matrix somewhere, where the resulting calculations exceed the hw
precision. Not sure if anything could be done against this, nor if this
really is a problem.

Roland


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to