http://bugs.freedesktop.org/show_bug.cgi?id=16984





--- Comment #8 from Joe Krahn <[EMAIL PROTECTED]>  2008-09-11 21:20:04 PST ---
(In reply to comment #0)
> This happens on a game called Armagetron Advanced. All of the information you
> should need is here:
> 
> https://bugs.launchpad.net/armagetronad/+bug/245925
> 
> Note that I had issues trying to install a newer version of Mesa but I checked
> to see if this bug had already been reported and it did not seem to have been.
> 

The location of the crash is easy to find from the debug message. I have come
across this occasionally on software for which I do not have the source code.
The problem seems to come from NULL vertex (or other) triangle array pointer
compiled into a display list. Maybe this occurs in the context of a "zero
sized" object where the relevant pointer data is not actually referenced. If
someone has the source code where this can be reproduced, maybe you can add a
some checks to array pointer calls to look for NULLs.


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