http://bugs.freedesktop.org/show_bug.cgi?id=17685

           Summary: setting material is broken
           Product: Mesa
           Version: 7.0.3
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


Created an attachment (id=19046)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=19046)
test case

I noticed problems with materials in my game - for some reason the whole scene
is rendered with one color. After some experiments I found that this is first
color passed to the glMaterialfv.

I thought it's problem with my game, so I wrote simple program which renders
two quads - and problem still exists there. I tried with hardware acceleration
(r300) and without it (LIBGL_ALWAYS_INDIRECT) - in both cases everything was
rendered in one color.

So I tried fglrx - and it worked correctly - there are different colors after
each glMaterial call. So I believe there is a bug in Mesa.

Problem doesn't exist when using GL_COLOR_MATERIAL (which is probably the
reason nobody found it before). Problem doesn't exist when using display lists.
Problem doesn't exist when using gluBeginSurface/gluEndSurface (probably it
clears some state).

Please compile attached test case with:

g++ material.cc -lSDL -lGL

On Mesa you will notice two rectangles with same color, on fglrx you will
notice two rectangles with different colors.


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