For what it's worth, 32ef6e75839d6be283e034436e5dd34eabb67958 also appears to cause failures in the Wine D3D tests. The test in question draws to the screen using a cube texture, then reads back the results with glReadPixels(). The glReadPixels() call appears to corrupt / zero out the cube texture. I'm not sure if 32ef6e75839d6be283e034436e5dd34eabb67958 introduces the regression or just triggers an existing bug, but unfortunately the commit is rather huge. (Somewhat related to that, bisecting is a bit of a pain when a significant part of the commits don't compile.)
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