http://bugs.freedesktop.org/show_bug.cgi?id=18730

           Summary: Memory corruption with OSMesaDestroyContext
           Product: Mesa
           Version: 7.1
          Platform: Other
        OS/Version: Mac OS X (All)
            Status: NEW
          Severity: major
          Priority: medium
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


My application does offline renderings with Mesa under Mac OS X and Linux. The
renderer is scripted with xml files. The current implementation use multiple
contexts and create / destroy many mesa contexts during it's life.

I saw that after OSMesaDestroyContext several times the memory becomes
corrupted. This leads to instability in my application.

I have started isolating the problem by removing all rendering code and just
leaving the creation / destruction of contexts but the corruption stays.

I do my stability tests with apple developer tools including libgmalloc.


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