Here's a pair of patches I came up with tonight when looking at #18074 and #14503. The first looks like we might end up with junk in a temporary if we wrote it, did a masked texld, then wrote to it again with a destination write mask.
The second creates a mapping from register->Index to hardware temporary registers. I don't have the apps in question, so I haven't tested it. Searching for people reporting the message came up with these two bug reports plus cube, and I found that sauer did trigger it. However, sauer still fails on a bunch of its shaders due to texture indirections, so I can't place accurate blame for the nasty rendering I see. ------------------------------------------------------------------------------ Check out the new SourceForge.net Marketplace. It is the best place to buy or sell services for just about anything Open Source. http://p.sf.net/sfu/Xq1LFB _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev