-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Brian Paul wrote: > Christian Buchner wrote: >> Hi, >> >> I've been looking into using 32 bit floating point textures as render >> targets ( for example by creating an FBO with a 32 bit RGBA texture ). >> On further research I found that the extension "ARB_texture_float" is >> not currently provided by Mesa. I do run Mesa HEAD using a GEM enabled >> Linux kernel and the latest i915 XOrg and DRM drivers (all HEAD >> releases). >> >> [...] > > If you read the "IP Status" section of the GL_ARB_texture_float spec > (http://www.opengl.org/registry/specs/ARB/texture_float.txt) you'll see > the reason why Mesa doesn't support this extension yet. >
As a first step support for hardware-accelerated RGBA12 and RGBA16 buffers and textures could make the intel driver more useful for GPGPU. Philipp -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkl0ploACgkQbtUV+xsoLpq7iwCg8VjLEm8E1hqV+Aud7qe+5JMq IIAAoJ2f15h8JHjR0R+nr/5cz7BZ45aS =KkX7 -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
