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Brian Paul wrote:
> Christian Buchner wrote:
>> Hi,
>>
>> I've been looking into using 32 bit floating point textures as render
>> targets ( for example by creating an FBO with a 32 bit RGBA texture ).
>> On further research I found that the extension "ARB_texture_float" is
>> not currently provided by Mesa. I do run Mesa HEAD using a GEM enabled
>> Linux kernel and the latest i915 XOrg and DRM drivers (all HEAD
>> releases).
>>
>> [...]
> 
> If you read the "IP Status" section of the GL_ARB_texture_float spec 
> (http://www.opengl.org/registry/specs/ARB/texture_float.txt) you'll see 
> the reason why Mesa doesn't support this extension yet.
> 

As a first step support for hardware-accelerated RGBA12 and RGBA16
buffers and textures could make the intel driver more useful for GPGPU.

Philipp
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