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I'm hitting an assertion failure in _swrast_clear_depth_buffer:

   assert(rb->_BaseFormat == GL_DEPTH_COMPONENT);

I debugged it, and rb->_BaseFormat is GL_DEPTH_STENCIL.  Before I dig
too deep, is this the right place for GL_DEPTH_COMPONENT buffers to end
up?  Is the assertion just bad?  The code doesn't look like it would
handle interleaved depth / stencil buffers.  Halp plz?
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