On Mar 02, 09 15:28:09 +0100, Michel Dänzer wrote:
> > gkar:~ # glxinfo
> > name of display: localhost:10.0
> > Error: couldn't find RGB GLX visual
> > 
> >    visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
> >  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
> > ----------------------------------------------------------------------
> > 0x23 24 tc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
> > 0x24 24 tc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
> > 0x25 24 tc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
> > 0x26 24 tc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
> > 0x27 24 dc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
> > 0x28 24 dc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
> > 0x29 24 dc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
> > 0x2a 24 dc  1  0  0 c  .  .  0  0  0  0  0  0  0  0  0  0  0  0 0 None
> 
> This seems to work here, but the GLX visual related code was changed

You tested connecting from a recent system to a much older Xserver?

> several times recently both in xserver and mesa such that it can break
> like above if the two weren't built from snapshots from about the same
> time.

They can't be built from same versions, if client and server run on
different systems with different installations.

> I think it means libGL tries use swrast_dri.so before falling back to
> indirect rendering. This can be overridden with LIBGL_ALWAYS_INDIRECT,
> but I agree it's a questionable default, especially for non-local
> $DISPLAYs.

Exactly. Using LIBGL_ALWAYS_INDIRECT is a workaround for this issue.

Matthias

-- 
Matthias Hopf <mh...@suse.de>      __        __   __
Maxfeldstr. 5 / 90409 Nuernberg   (_   | |  (_   |__          m...@mshopf.de
Phone +49-911-74053-715           __)  |_|  __)  |__  R & D   www.mshopf.de

------------------------------------------------------------------------------
Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA
-OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise
-Strategies to boost innovation and cut costs with open source participation
-Receive a $600 discount off the registration fee with the source code: SFAD
http://p.sf.net/sfu/XcvMzF8H
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to