On Tue, 2009-03-17 at 19:20 -0700, Brian Paul wrote: > Keith, I don't know if you've started on the origin_lower_left > removal, but here's a patch that fixes things up for the polygon > stipple paths and softpipe. > > If I get around to inverting gl_FragCoord in fragment shaders this > week, I'll commit all the changes then. > > -Brian
Brian, This looks great -- I hadn't started on this, so it's very timely too... Keith ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
