On Tue, 2009-03-17 at 19:20 -0700, Brian Paul wrote:
> Keith, I don't know if you've started on the origin_lower_left
> removal, but here's a patch that fixes things up for the polygon
> stipple paths and softpipe.
> 
> If I get around to inverting gl_FragCoord in fragment shaders this
> week, I'll commit all the changes then.
> 
> -Brian

Brian,

This looks great -- I hadn't started on this, so it's very timely too...

Keith


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