Shachar Kaufman wrote:
> Hi all,
> 
> I noticed shader texture access, when done from TEX instructions, takes
> the TexSrcUnit instruction field into the program's Samplers map to find
> the intended texture unit. When done through TXB or TXD instructions
> this mapping with Samplers does not take place.
> 
> Is this on purpose?

Can you be more specific about where you're seeing this in the code?

Thanks.

-Brian


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