Shachar Kaufman wrote: > Hi all, > > I noticed shader texture access, when done from TEX instructions, takes > the TexSrcUnit instruction field into the program's Samplers map to find > the intended texture unit. When done through TXB or TXD instructions > this mapping with Samplers does not take place. > > Is this on purpose?
Can you be more specific about where you're seeing this in the code? Thanks. -Brian ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
