On 3/12/2009 Brian Paul wrote: > I'm pushing a branch which revamps the swrast texturing code. Texture > filtering and texture combine are done with floats instead of int/fixed-pt. > This is to support signed texture formats and eventually/hopefully floating > point textures. Plus, it makes the code smaller/simpler. > > I'll probably merge this to master sometime next week.
Just FYI: I've finally merged this branch to master. -Brian ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
