On 3/12/2009 Brian Paul wrote:
> I'm pushing a branch which revamps the swrast texturing code.  Texture 
> filtering and texture combine are done with floats instead of int/fixed-pt.  
> This is to support signed texture formats and eventually/hopefully floating 
> point textures.  Plus, it makes the code smaller/simpler.
> 
> I'll probably merge this to master sometime next week.

Just FYI: I've finally merged this branch to master.

-Brian


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