On Wed, 2009-04-01 at 22:15 -0700, Ian Romanick wrote:
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> Eric Anholt wrote:
> > On Wed, 2009-04-01 at 18:30 -0700, Ian Romanick wrote:
> >> Track whether or not front-buffer rendering may have occured.  If
> >> there might be any pending front-buffer rendering waiting to get to
> >> the screen, flush it from glFlush and related paths in the driver.
> >>
> >> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
> >> ---
> >>  src/mesa/drivers/dri/intel/intel_buffers.c |    2 ++
> >>  src/mesa/drivers/dri/intel/intel_context.c |   11 +++++++++++
> >>  src/mesa/drivers/dri/intel/intel_context.h |   10 ++++++++++
> >>  3 files changed, 23 insertions(+), 0 deletions(-)
> >>
> >> diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c 
> >> b/src/mesa/drivers/dri/intel/intel_buffers.c
> >> index f1908cb..26dd818 100644
> >> --- a/src/mesa/drivers/dri/intel/intel_buffers.c
> >> +++ b/src/mesa/drivers/dri/intel/intel_buffers.c
> >> @@ -204,6 +204,8 @@ intel_draw_buffer(GLcontext * ctx, struct 
> >> gl_framebuffer *fb)
> >>           intel_batchbuffer_flush(intel->batch);
> >>        intel->front_cliprects = GL_TRUE;
> >>        colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
> >> +
> >> +      intel->front_buffer_dirty = GL_TRUE;
> > 
> > Why is DrawBuffers the right place for this?  It looks like some
> > triangles, then glFlush, then some triangles, then glFlush, the last set
> > of triangles wouldn't show up.
> 
> /me puts a paper bag over his head.
> 
> My goal was to set the bit in as few places as possible.  I don't really
> care if we do extra flushes.  I want to avoid setting the bit in 47
> different places and missing one.
> 
> I think setting the flag in DrawBuffers and only clearing it in
> intelFlush when the draw buffer is no long GL_FRONT is the right way to
> accomplish this.  Thoughts?

It means people doing glFlush with front buffer rendering get punished
if they flush without having rendered.  Seems fine to me.

-- 
Eric Anholt
e...@anholt.net                         eric.anh...@intel.com


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