http://bugs.freedesktop.org/show_bug.cgi?id=21235

           Summary: Braid (in Wine) GLSL errors
           Product: Mesa
           Version: CVS
          Platform: Other
               URL: http://www.playgreenhouse.com/game/NNONE-000001-01/
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: s...@whiz.se


I'm trying to run the demo of the game Braid using Wine. The game runs (I can
hear the menu music) but all I get is a black window and a whole lot of of
error messages from Wine:

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2:
"Error: Function 'order_ps_input' prototyped but not defined.  Separate
compilation units not supported.\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
"linking with uncompiled shader\n"
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 3612
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3626
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
3441
...

This is most likely not a bug in Wine, as the game is supposed to be well
supported:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=9535

The problem is the same using the i965 driver and in software mode.

The demo can be downloaded here:
http://www.playgreenhouse.com/game/NNONE-000001-01/

I'm using Mesa 7.4.


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