-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Brian Paul wrote: > I just merged a private feature branch to master: const-buffer-changes > > Here's the run-down: > > 1. The i965 driver was using the GRF register file to store constants > in addition to all the usual temps. We could quickly exhause the GRF > if the shader was large or used many constants. Now, we use a > separate constant buffer surface when everything doesn't fit in the > GRF. "Small" shaders should work just as before while larger shaders > should actually work properly now. > > 2. There's a new _NEW_PROGRAM_CONSTANTS state flag that's set when > shader constants/uniforms change. Before _NEW_PROGRAM was used for > that, plus signaling new shader code, etc. With the new flag there's > finer control of state validation for shader code vs. shader data. > > I've updated all the drivers with the new flag in a safe but > inefficient way: wherever we check for _NEW_PROGRAM we also check for > _NEW_PROGRAM_CONSTANTS. The former flag could be removed in a few > places in some drivers (R300/500 drivers, i915) after testing. No > hurry on that though.
Strong work. One question... Are you working towards implementing EXT_bindable_uniform in the near future? Just wondering... -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkn7K6wACgkQX1gOwKyEAw83EgCdEk2kWtEowABTDe9cENNvOgfb Uq8AnA/V2dD6FvmDlgqhU/7dLCSlCxVw =FZ4P -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Register Now & Save for Velocity, the Web Performance & Operations Conference from O'Reilly Media. Velocity features a full day of expert-led, hands-on workshops and two days of sessions from industry leaders in dedicated Performance & Operations tracks. Use code vel09scf and Save an extra 15% before 5/3. http://p.sf.net/sfu/velocityconf _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
