Hate to keep bugging the list, but these things just aren't very well-documented sometimes. This is pretty much all pipe_rasterizer_state-specific.
First, point_smooth and line_smooth. I've heard that there's ways to handle these in vertex shaders, is this true? I'm guessing that these are in rasterizer state because some cards can do this in dedicated HW; for those of us that can't, could we maybe set up a get_param for it so we don't have to have this muddled overlapping state? Or am I wrong about using vert shaders for smoothing? multisample is a very non-specific flag. How much multisampling? Are there any rules to aim for? gl_rasterization_rules probably maps to only one flag in Intel chips, I bet, but for Radeons there are dozens of flags, instructions, and rules which have GL and DX variants. Knowing *which* rasterization rules are covered by this flag would be nice. ~ C. ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
