Hate to keep bugging the list, but these things just aren't very 
well-documented sometimes. This is pretty much all 
pipe_rasterizer_state-specific.

First, point_smooth and line_smooth. I've heard that there's ways to 
handle these in vertex shaders, is this true? I'm guessing that these 
are in rasterizer state because some cards can do this in dedicated HW; 
for those of us that can't, could we maybe set up a get_param for it so 
we don't have to have this muddled overlapping state? Or am I wrong 
about using vert shaders for smoothing?

multisample is a very non-specific flag. How much multisampling? Are 
there any rules to aim for?

gl_rasterization_rules probably maps to only one flag in Intel chips, I 
bet, but for Radeons there are dozens of flags, instructions, and rules 
which have GL and DX variants. Knowing *which* rasterization rules are 
covered by this flag would be nice.

~ C.

------------------------------------------------------------------------------
Crystal Reports - New Free Runtime and 30 Day Trial
Check out the new simplified licensing option that enables 
unlimited royalty-free distribution of the report engine 
for externally facing server and web deployment. 
http://p.sf.net/sfu/businessobjects
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to